
Crixalis
- Strength
18 + 2.6 - Agility
19 + 2.1 - Intelligenc
16 + 1.8
Burrowstrike

The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces.
Sand Storm

Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.
Caustic Finale

Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
Epicenter

Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.

- Scourge
- 0.53 / 0.47
- 43 - 59
- 0 / 0.51
- 2.66
- 1.7
- 300
- Instant
- 128 (melee)
- 1800 / 800

The Sand King emphasizes area of effect damage more than most. All four of his abilities can damage multiple foes at once. Burrowstrike, his mainstay, damages and stuns targets in a line. In addition, when using this ability, the Sand King burrows to the target location which sets him up for additional attacks or spells. This can get him into trouble though, and to help evade counter attacks Crixalis uses Sand Storm. While active, this ability makes the Sand King invisible in the middle of a swirling storm of dust. Although he is unable to move while remaining invisible, nearby enemies will take damage as long as they remain in the storm. The Sand King can finish off groups off units with his Caustic Finale passive skill, which causes a deadly explosion every time he kills a unit with his physical attack. Epicenter, arguably Crixalis' most deadly ability, creates a pulsing earthquake centered on his location. When combined with Burrowstrike, this ability is often fatal to fragile heroes, and leaves tougher enemies wounded and limping for safety.

A guardian of the ancient Nerubian Kingdom of Azjol-Nerub, Crixalis fled to the deserts of Kalimdor in an attempt to escape the genocide of the Lich King. The harsh climate transformed this warrior into a master of the earth, able to tear the skin off his foes with vicious sand storms. Those unfortunate to succumb to his potent toxins are condemned to violently burst apart in a cloud of noxious fumes. Sensing his growing power, the Lich King sought out Crixalis and, unable to sway him, slew him in battle. Summoned to aid the Undead Scourge, the heart of the Sentinel quivers each time the ground trembles beneath them.

Burrowstrike

- Active
- Unit / Point
- E
The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces.

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 110
- 11
- 350
- 150
- 1.65 seconds
- Enemy units
- Deals 100 damage and stuns for 1.65 seconds.
- 2
- 120
- 11
- 450
- 150
- 1.65 seconds
- Enemy units
- Deals 160 damage and stuns for 1.65 seconds.
- 3
- 130
- 11
- 550
- 150
- 1.65 seconds
- Enemy units
- Deals 220 damage and stuns for 1.65 seconds.
- 4
- 140
- 11
- 650
- 150
- 1.65 seconds
- Enemy units
- Deals 280 damage and stuns for 1.65 seconds.
Notes
• Damage type: magical
• Hit units will fly for 0.52 seconds before the real stun is applied.
• Hit units will fly for 0.52 seconds before the real stun is applied.
Sand Storm

- Active
- Instant
- R
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 60
- 40
- N/A
- 275
- 20 seconds
- Enemy units
- Deals 20 damage per second. 0.3 second delay before Sand King is revealed
- 2
- 50
- 30
- N/A
- 325
- 40 seconds
- Enemy units
- Deals 40 damage per second. 0.6 second delay before Sand King is revealed
- 3
- 40
- 20
- N/A
- 375
- 60 seconds
- Enemy units
- Deals 60 damage per second. 0.9 second delay before Sand King is revealed
- 4
- 30
- 10
- N/A
- 525
- 80 seconds
- Enemy units
- Deals 80 damage per second. 1.5 second delay before Sand King is revealed
Notes
• Damage type: magical
• Sand Storm is considered a channeling spell.
• Sand Storm is considered a channeling spell.
Caustic Finale

- Passive
- N/A
- L
Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- 400
- 8 seconds
- Enemy units
- 90 damage
- 2
- N/A
- N/A
- N/A
- 400
- 8 seconds
- Enemy units
- 130 damage
- 3
- N/A
- N/A
- N/A
- 400
- 8 seconds
- Enemy units
- 170 damage
- 4
- N/A
- N/A
- N/A
- 400
- 8 seconds
- Enemy units
- 220 damage
Notes
• Damage type: magical
• Exploding units leave no corpse.
• Caustic Finale places a buff on the attacked unit that lasts 8 seconds. If a unit dies with the buff on it, it will still explode, regardless if Sand King delivered the killing blow or not.
• Does not work on denies (the buff is not placed on allied units).
• Caustic Finale is an Orb Effect.
• Exploding units leave no corpse.
• Caustic Finale places a buff on the attacked unit that lasts 8 seconds. If a unit dies with the buff on it, it will still explode, regardless if Sand King delivered the killing blow or not.
• Does not work on denies (the buff is not placed on allied units).
• Caustic Finale is an Orb Effect.
Epicenter

- Active
- Instant
- C
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 175
- 140 (120*)
- N/A
- 275
- 3 seconds
- Enemy units
- Emits 6 (8*) pulses. Each pulse deals 110 damage and slows by 30%
- 2
- 250
- 120 (100*)
- N/A
- 275
- 3 seconds
- Enemy units
- Emits 8 (10*) pulses. Each pulse deals 110 damage and slows by 30%
- 3
- 325
- 100 (80*)
- N/A
- 275
- 3 seconds
- Enemy units
- Emits 10 (12*) pulses. Each pulse deals 110 damage and slows by 30%
Notes
• Damage type: magical
• Sand King channels for 2 seconds before activating this skill. Stopping the channeling will waste the cooldown and mana required for the skill.
• The pulses are centered on the Sand King's current location, not where he first casted the spell.
• The AoE of the pulses is 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 / (775 / 825*)
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Sand King channels for 2 seconds before activating this skill. Stopping the channeling will waste the cooldown and mana required for the skill.
• The pulses are centered on the Sand King's current location, not where he first casted the spell.
• The AoE of the pulses is 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 / (775 / 825*)
• Can be improved by Aghanim's Scepter (* shows the improved values).
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