DotA 6.77 ai New Release
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Dota 6.77 ai |
Untuk para penggemar DotA, sekarang sudah ada map DotA terbaru, yaitu DotA 6.77ai.
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New Item
ITEM SUMMARY
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Shadow Amulet |
SHADOW AMULET
cost : 1600
Bought From :
Cache of Quel-thelan
BONUS
+30 attack speed
Fade (Active)
USED IN

ADDITIONAL INFORMATION
Fade
Upon activation, fades your hero out over 2.6 seconds. If you move, you will lose your invisibility. No cooldown.

NEW HERO

Zet
- Strength
24 + 1.9 - Agility
15 + 1.8 - Intelligenc
24 + 2.1
Flux

Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.
Magnetic Field

Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. Non-hero units receives half the attack speed bonus. The field has an aoe of 375.
Spark Wraith

Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.
Tempest Double

By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.

- Scourge
- 0.3 / 0.7
- 40-50
- 0.3 / 0.51
- 0
- 1.7
- 295
- 800
- 625
- 1800 / 800

In the magnetic and ether touched lands of the far south a perpetual storm rages. In this strange, barren land, only an isolated tribe of nomads know to exist. These nomads worship the very nether storms that plague the land, and born out of this bizarre energy and intense faith, a chaotic god emerges. Sensing the calamity of the approaching battle of the ancients, the infant deity imbues his most trusted prophet with avataric powers and sends him to quell the forces of order and good that impede his growth. Wielding the ether touched powers of lightning, magnetism, and the ability to reverberate an exact duplicate of himself into being, Arc Warden is a force to be reckoned with.
Flux

- Active
- Unit
- C
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 75
- 20
- 600
- N/A
- 6 seconds
- Enemy Unit
- Slows by 50%; deals 15 damage per second
- 2
- 75
- 20
- 700
- N/A
- 6 seconds
- Enemy Unit
- Slows by 50%; deals 30 damage per second
- 3
- 75
- 20
- 800
- N/A
- 6 seconds
- Enemy Unit
- Slows by 50%; deals 45 damage per second
- 4
- 75
- 20
- 900
- N/A
- 6 seconds
- Enemy Unit
- Slows by 50%; deals 60 damage per second
Notes
• If there are enemy units (ie. the target's allies) around the target, the spell is temporarily muted, which means that the target will not be slowed or damaged.
Magnetic Field

- Active
- Point
- F
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. Non-hero units receives half the attack speed bonus. The field has an aoe of 375.

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 110
- 50
- 900
- 325
- 3.5 seconds
- Allied Heroes and Buildings
- 50 attack speed bonus and 100% evasion
- 2
- 110
- 50
- 900
- 325
- 4 seconds
- Allied Heroes and Buildings
- 60 attack speed bonus and 100% evasion
- 3
- 110
- 50
- 900
- 325
- 4.5 seconds
- Allied Heroes and Buildings
- 70 attack speed bonus and 100% evasion
- 4
- 110
- 50
- 900
- 325
- 5 seconds
- Allied Heroes and Buildings
- 80 attack speed bonus and 100% evasion
Notes
Spark Wraith

- Active
- Point
- R
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 50
- 4
- 2000
- 375
- 50 seconds
- Enemy Unit
- 150 damage.
- 2
- 50
- 4
- 2000
- 375
- 50 seconds
- Enemy Unit
- 200 damage.
- 3
- 50
- 4
- 2000
- 375
- 50 seconds
- Enemy Unit
- 250 damage.
- 4
- 50
- 4
- 2000
- 375
- 50 seconds
- Enemy Unit
- 300 damage.
Notes
• The Spark Wraith has a movespeed of 400.
Tempest Double

- Active
- Instant
- D
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 30% of current mana
- 65
- N/A
- N/A
- 20 seconds
- Self
- Creates a double.
- 2
- 15% of current mana
- 60
- N/A
- N/A
- 20 seconds
- Self
- Creates a double.
- 3
- 0
- 55
- N/A
- N/A
- 20 seconds
- Self
- Creates a double.
Notes
• Cannot copy Wards, Smoke or Refresher Orb.
• The Tempest Double is visibly different for allies.
• Health costs are: 30/15/0% of current health.
• The Tempest Double is visibly different for allies.
• Health costs are: 30/15/0% of current health.

Auroth
- Strength
24 + 2.1 - Agility
16 + 1.9 - Intelligenc
25 + 2.4
Arctic Burn

Imbues you with a deathly chill, causing you to gain bonus attack range and flying movement for 6 seconds. Your attacks place an arctic burn on enemies that slows them and burns a portion of their health away.
Splinter Blast

Fires a passive shard of ice at an enemy unit. Upon impact, it gains new life and splits off into active shards that deal heavy damage and slow to all other enemy units. Initial target is unaffected.
Cold Embrace

Reduces an allied hero's body temperature by encasing him in ice, sending him into a deep sleep and regenerating a percentage of max HP for 4 seconds, in addition to blocking all physical damage for its duration.
Winter's Curse

Winter Wyvern strikes the battlefield with a maddening chill, cursing a targeted enemy unit and freezing it in place. All of the target's nearby allied units will go into an uncontrollable frenzy, attacking the frozen ally for a short duration.

- Scourge
- 0.25 / 0.8
- 38-45
- 0.3 / 0.51
- 1
- 1.7
- 285
- 700
- 425
- 1800 / 800
Let's say hello to our newest member!

Reanimated as a skeletal Dragon by a powerful undead necromancer from Northrend, Winter Wyvern posthumously retains cold energies. Seeking to annihilate any being radiating the warmth of the living, Winter Wyvern has turned his focus against the Sentinel. Equipped with pure glacial elemental power, his ice can breathe vitality into his own allies or drive hordes of enemies into a locked state of cold insanity that turns them into mortal enemies against their own allies. Able to project this ice into splinters and blast them to cripple entire armies, Winter Wyvern is a wickedly powerful being possessing icy lethality. Many, including the Scourge themselves, have come to wonder how this wintry beast even perished in the first place.

Arctic Burn

- Active
- Instant
- R
Imbues you with a deathly chill, causing you to gain bonus attack range and flying movement for 6 seconds. Your attacks place an arctic burn on enemies that slows them and burns a portion of their health away.

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 120
- 60
- N/A
- N/A
- 6 seconds / 5 seconds slow
- Self
- Increases range to 700, attacks slow for 25%.
- 2
- 110
- 50
- N/A
- N/A
- 6 seconds / 5 seconds slow
- Self
- Increases attack range to 800, attacks slow for 30%.
- 3
- 100
- 40
- N/A
- N/A
- 6 seconds / 5 seconds slow
- Self
- Increases attack range to 900, attacks slow for 35%.
- 4
- 90
- 30
- N/A
- N/A
- 6 seconds / 5 seconds slow
- Self
- Increases attack range to 1000, attacks slow for 40%.
Notes
• Arctic Burn deals 6% of the target's current hp as damage. Direct HP removal.
Splinter Blast

- Active
- Unit
- T
Fires a passive shard of ice at an enemy unit. Upon impact, it gains new life and splits off into active shards that deal heavy damage and slow to all other enemy units. Initial target is unaffected.

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 120
- 8
- 1200
- 500
- 4 seconds
- Enemy Unit
- 100 damage to secondary targets.
- 2
- 130
- 8
- 1200
- 500
- 4 seconds
- Enemy Unit
- 180 damage to secondary targets.
- 3
- 140
- 8
- 1200
- 500
- 4 seconds
- Enemy Unit
- 260 damage to secondary targets.
- 4
- 150
- 8
- 1200
- 500
- 4 seconds
- Enemy Unit
- 340 damage to secondary targets.
Notes
• Projectile takes 1.35 seconds to arrive at the destination.
• Slows for 25%.
• Slows for 25%.
Cold Embrace

- Active
- Unit
- E
Reduces an allied hero's body temperature by encasing him in ice, sending him into a deep sleep and regenerating a percentage of max HP for 4 seconds, in addition to blocking all physical damage for its duration.

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 75
- 17
- 1000
- N/A
- 4 seconds
- Allied Unit
- Regenerates 20 + 3% of max hp per second.
- 2
- 75
- 16
- 1000
- N/A
- 4 seconds
- Allied Unit
- Regenerates 20 + 4% of max hp per second.
- 3
- 75
- 15
- 1000
- N/A
- 4 seconds
- Allied Unit
- Regenerates 20 + 5% of max hp per second.
- 4
- 75
- 14
- 1000
- N/A
- 4 seconds
- Allied Unit
- Regenerates 20 + 6% of max hp per second.
Notes
Winter's Curse

- Active
- Unit
- W
Winter Wyvern strikes the battlefield with a maddening chill, cursing a targeted enemy unit and freezing it in place. All of the target's nearby allied units will go into an uncontrollable frenzy, attacking the frozen ally for a short duration.

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 250
- 90
- 800
- 350
- 2.5 seconds
- Enemy Unit
- Frenzies enemies.
- 2
- 250
- 80
- 800
- 350
- 2.75 seconds
- Enemy Unit
- Frenzies enemies.
- 3
- 250
- 70
- 800
- 350
- 3 seconds
- Enemy Unit
- Frenzies enemies.
Notes
• You get credit for kills done this way.
• Does not affect target's magic immune allies.
• Does not affect target's magic immune allies.
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